/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include <几何数据.h>

#include <vulkan/vulkan.h>

#include "core/设备内存缓存.h"
//#include "资产/着色/着色.h"


typedef struct {
	//S_GPU参数槽 m_参数槽;
	VkDescriptorPool		m_描述池;
	VkDescriptorSetLayout	m_参数布局;
	VkDescriptorSet			m_DescriptorSet;
}S_GPU参数设置描述;




VkDescriptorSetLayout	f_vk_创建着色器参数布局设置(VkDevice& dev, const std::vector<VkDescriptorSetLayoutBinding>& 绑定描述);
VkPipelineLayout		f_vk_创建线管布局(VkDevice& dev, std::vector<VkDescriptorSetLayout>& GPU资源布局描述);




